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Spire - The Conspiracy Handbook (SC)

Spire - The Conspiracy Handbook (SC)

Secrets and Lies in the City of Spire. This slim volume contains rules and guidance on making your own bespoke secret society using some of the non-player characters and locations detailed within. Characters such as: Cacophony Gryndel, an amorous widow whose hobbies include sponsoring revolutionary organisations; Brigadier Arneau Destera, a decorated war hero desperate to dethrone the Council; Maji Levecha, an unmasked high elf in charge of a non-Euclidian getaway elevator; Professor Margot Arkemton, a gnoll scholar visiting Spire thanks to some truly labyrinth visa permissions; Father Gavel, an itinerant priest of the god of Breaking and Entering; Captain Calvy Lejeune, a teenager who was put in charge of a city guard garrison as a joke.  Each NPC has sets of tables packed with motivations, flaws, leverages, assets and associates to help build a scenario with an emphasis on investigation and player choice; once everything’s set up, it’s up to your players to infiltrate and subvert the organisation to their own ends. Each character and location has been lovingly illustrated by Rowan MacColl.

$4.41

Original: $14.69

-70%
Spire - The Conspiracy Handbook (SC)

$14.69

$4.41
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Description

Secrets and Lies in the City of Spire. This slim volume contains rules and guidance on making your own bespoke secret society using some of the non-player characters and locations detailed within. Characters such as: Cacophony Gryndel, an amorous widow whose hobbies include sponsoring revolutionary organisations; Brigadier Arneau Destera, a decorated war hero desperate to dethrone the Council; Maji Levecha, an unmasked high elf in charge of a non-Euclidian getaway elevator; Professor Margot Arkemton, a gnoll scholar visiting Spire thanks to some truly labyrinth visa permissions; Father Gavel, an itinerant priest of the god of Breaking and Entering; Captain Calvy Lejeune, a teenager who was put in charge of a city guard garrison as a joke.  Each NPC has sets of tables packed with motivations, flaws, leverages, assets and associates to help build a scenario with an emphasis on investigation and player choice; once everything’s set up, it’s up to your players to infiltrate and subvert the organisation to their own ends. Each character and location has been lovingly illustrated by Rowan MacColl.

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